Decoding the world of Metaverse

What is Metaverse?

Metaverses are shared, online 3D spaces in which users have access to each other, to items created by computers and to avatars that they can interact with. This virtual world is built on the foundation of the Internet. Social networking, online gaming, education, and training are just a few of the ways that metaverses can be used. They can be used to create virtual worlds that simulate the real world or to construct completely new, fantastical universes. Compared to other online services, they provide a unique and immersive experience that is unrivalled. They provide countless opportunities for exploration and connection while continuously growing and improving.

Is the idea of the Metaverse new?

To put it simply, no. We have been hearing the phrase “metaverse” for some time, and we have been anticipating its arrival since then. Neal Stephenson initially used the phrase “metaverse” in his science fiction book Snow Crash in the early 1990s. The UK grocery store Sainsbury created a VR shopping demo during the initial virtual reality craze in the 1990s. In particular, if you have followed online gaming over the past few decades, virtual worlds have been there for a very long time. The PlayStation Home, which was introduced in 2008 but shut down in 2015, is another illustration of the early iterations of the metaverse that are still in existence. Although it never materialised, it offers an intriguing illustration of what a corporate metaverse may seem.


We would have to wait to learn more about the precise nature of the metaverse in the future because the concept is still fairly new. Will virtual reality headsets and online gaming remain the same concept, or will they serve as a diversion from the society we already live in? Time will only tell.

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